#include "RenderPch.h"

#include "DirectionalLight.h"
#include "Vector3.h"

CDirectionalLight::CDirectionalLight(void)
{
	Type = D3DLIGHT_DIRECTIONAL;
}

void CDirectionalLight::Init( const Vector3& vDir, 
		const D3DCOLORVALUE& diffuse, 
		const D3DCOLORVALUE& ambient, 
		const D3DCOLORVALUE& specular )
{
	Direction = vDir;

	Ambient = ambient;
	Diffuse = diffuse;
	Specular = specular;
}